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Running an event

Adjusting Pairings Mid-Round

When the auto-pairings need a human touch — swap two boards, re-pair around a late arrival, move a bye — with a review step that records what changed and why.

The pairing engine gets a round right the vast majority of the time. But every director hits the round that needs a human touch — a player shows up late, two siblings landed on the same board, someone needs a bye you didn’t plan for. Adjust Pairings is the tool for reshaping a round before you publish it, with a review step that records exactly what you changed and why.

Adjust a pairing vs. fix a result

Two different tools, and picking the right one saves confusion:

  • A result was entered wrong — you typed a win as a loss, or the wrong player as White. That’s a single result correction, and it lives in the running-a-tournament flow (open the board, fix the score).
  • The pairing itself is wrong for this round — the wrong two players are facing each other, or a bye needs to move. That’s Adjust Pairings, covered here. You’re changing who plays whom, not what happened.

Two ways in

On a round’s pairings page you’ll see a hint: “drag a board onto another to swap players.” For a quick one-off swap, that’s the whole story — drag and drop, done. When you need to do more than a single swap, hit Adjust pairings to open the full editor.

The editor — drag, swap, assign byes

Adjust Pairings opens an edit surface with every board laid out and each player a draggable chip. From here you can:

  • Swap players — drag a chip from one board onto another to trade them, or use a chip’s ⋯ menu for a precise swap.
  • Assign a bye — the Byes area lists anyone not on a board, each with a Full / Half / Zero toggle. Move a player out of a pairing and into a bye, or pull them back in.
  • Track placement — a running counter (e.g. 4 / 4) confirms every player is accounted for; an Unplaced bucket catches anyone you’ve lifted off a board but not yet re-seated, so you can’t accidentally drop a player from the round.

Reset puts everything back to the engine’s original pairing, and Cancel walks away without touching a thing.

The Adjust Pairings editor — a Boards area with Board 1 showing two draggable player chips separated by VS, a Byes area listing two players each with a Full/Half/Zero toggle, an Unplaced (0) bucket, a 4/4 placement counter, and Reset, Cancel, and Review & apply buttons.
The editor: drag player chips between boards, set a Full / Half / Zero bye for anyone off a board, and watch the placement counter confirm everyone's accounted for.

Review before you apply — and say why

Nothing changes until you’ve looked at a summary. Review & apply shows a plain before-and-after:

  • Boards that change — which pairings are different from the engine’s version.
  • Who moved — each player whose board or bye changed, written out (“Tyler Thompson: Full-point bye → Zero-point bye”).
  • Reason for change — an optional note (“requested siblings not paired”) that gets recorded in the round’s history, so another director — or you, three rounds later — knows why it happened.

From here, Back to editing if something looks off, or Apply changes to commit. Only then does the round update.

The Adjust Pairings review step — headings for Boards that change (reading No board changes), Who moved (Tyler Thompson: Full-point bye to Zero-point bye), and a Reason for change text box noting it's recorded in the round's history, with Back to editing and Apply changes buttons.
The review step spells out every change and lets you record why — Back to editing to tweak, Apply changes to commit.

What’s next

Questions? The FAQ and support@rookready.com are here for you.

Updated July 13, 2026